by QBert80
simonAOEC wrote:
It seems that some events are almost never worth playing because the ops are always more valuable. Such events simply never occur if neutral, and only occur if played by the opposite side otherwise. A few simple changes would make these events slightly more worthwhile so that the game would have more historically rich decisions.
Olympic Games: winner gains 3 VP instead of 2.
NATO: add: US gains 3 VP.
Nuclear Test Ban: Player gains VPs equal to the current DEFCON level instead of the current DEFCON level minus 2.
Arms Race: add: phasing player gains 2VP if ahead in the Space Race.
Summit: phasing player receives an additional +1 die roll modifier.
We Will Bury You: USSR gains 4 VP instead of 3.
Flower Power: Improves effect of Quagmire. Quagmire: add: if Flower Power is in effect, USSR gains 3 VP.
U2 Incident: USSR gains 2 VP instead of 1. If UN Intervention played, USSR gains additional 2 VP instead of 1.
One Small Step: If you are behind in the Space Race, advance 3 boxes; otherwise, advance 2 boxes. Gain the VP value of all boxes.
The Iron Lady: US gains 2 VP instead of 1.
Reagan Bombs Libya: US gains 1 VP for every 2 USSR influence in Libya, rounding up.
An Evil Empire: US gains 2 VP instead of 1.
What do you think?
Olympic Games: winner gains 3 VP instead of 2.
NATO: add: US gains 3 VP.
Nuclear Test Ban: Player gains VPs equal to the current DEFCON level instead of the current DEFCON level minus 2.
Arms Race: add: phasing player gains 2VP if ahead in the Space Race.
Summit: phasing player receives an additional +1 die roll modifier.
We Will Bury You: USSR gains 4 VP instead of 3.
Flower Power: Improves effect of Quagmire. Quagmire: add: if Flower Power is in effect, USSR gains 3 VP.
U2 Incident: USSR gains 2 VP instead of 1. If UN Intervention played, USSR gains additional 2 VP instead of 1.
One Small Step: If you are behind in the Space Race, advance 3 boxes; otherwise, advance 2 boxes. Gain the VP value of all boxes.
The Iron Lady: US gains 2 VP instead of 1.
Reagan Bombs Libya: US gains 1 VP for every 2 USSR influence in Libya, rounding up.
An Evil Empire: US gains 2 VP instead of 1.
What do you think?
Most of the time you want to play your own events for Ops unless it would change your board position in a way spending Ops couldn't. Since the bulk of the changes you have made simply affect the VP track, I suspect your variant would simply make VP autovictory more likely and not change the frequency with which these are played as events by the controlling power.