by darune
I boiled this down from my own experience and collected posts on forum. This is roughly concerning Turn 1 and 2. Turn 3 should begin to focus even more on midwar.Hand Management
1. Keep decol. and destal. in hand and dump Turn 3+ on space track. (with destal. being the worst of the two)
2. Watch out for blockade. Consider using empty WG setup for this reason.
VP, operations and Scoring cards
3. VP is almost don't care at this point. Boardposition is king.
4. Boardposition, boardposition, boardposition
5. This means almost always headline scoring cards as this will maximize your operation points for the turn. Also you might as well get a worse position in asia for example by waiting, so loosing just 1 vp from asia is golden.
Headline
6. The best headlines are(in no order): Marshall plan(turn 1), containment, CIA(turn 1 only), RS/P and defectors.
Board priorities
The following is some good places to go that i don't consider too card dependent. For example, if both suez and/or de-gaul has occured, france becomes a must. Also WG is of concern when using the empty setup - i deliberately left these out. For example
High
(subject to defcon and overall strategy - see other threads about the "defcon 4 death dance")
7. iron triangle and india
8. thailand
9. secure a presence in ME (usually 2 in eqypt or 1 in lebanon)
10. burma
Medium
11. panama to 2 ip (if defcon>2 or late in round)
12. s. korea to 3 ip (or however you want to handle s. korea)
13. SE asia (save vietnam..)
14. egypt to 2 ip (if no nasser)
15. lebanon
Low
this is more a less
16. 1 ip to greece/turkey
17. columbia - later venezuela
18. 2 to libya
19. algeria (if access from france)
20. spread from S. africa (especially if defcon 2)
21. taiwan
In generel, i want to get into as many stability 2 and 1 BGs as possible. In europe and especially asia stability 2 and 1 non-bg is also worth it. Greece is the most important of the med countries and later spain when USSR gets access too.