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Reply: Twilight Struggle:: General:: Re: Seven Goofiest Cards & Some Possible Red Cards

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by jeibel

Cards are first and foremost designed with gameplay in mind, and if they fit the theme as well that's for the better.

If you read the designer 's note then you will see that the game depicts "a cartoon image of the Cold War", one where the bias of ideological thinking are taken as real: there is no middle ground, if you're not for us then you're for them and so on. Many ideas which did not work in real life, like domino theory or brinkmanship, work the way they do in the game beacause the political elite in power in USA and USSR thought that way and applied them to their political decisions.

Seen this way , and with a bit of imagination, the game shows how policies can have unintended consequences :)

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