by mkiefte
ipgyst wrote:
I haven't gone through the whole site, but my recommendation is to count cards. At least two turns a game, you know exactly what at least some of the cards in your opponent's hand are. Toward the end of a deck, you know possible and probable cards your opponent has. If you do that and your opponent doesn't, that's an advantage. You also have to know which scoring cards are possible. Count the cards.
It's worse than blackjack!
At a less sophisticated level, you could track a few, very important cards: scoring cards as well as anything else that gives VPs; cards that cause DEFCON to change; Defectors; any cards that have something to do with the China Card; and cards that are associated with a particular country/countries.
Well, that's almost all of them.
Forget it: just track all of them.