The Old Man wrote:
HuginnGreiling wrote:
This As for die rolls, we stopped playing for a while because the results from our two dice were so consistently different. It sounds wacko, but it was true.
I hate to do this, but yes it does.
It's actually quite well known, particularly among roleplayers, and I'm not talking about dice voodoo and superstition, that cheap board game and wargame dice (i.e., not casino dice) are quite variable in their throws, consistent among particular dice.
In other words: there are most certainly bad dice if you're not playing with dice designed not to be bad.
A quick test for bad dice: take a particular die and "roll" it into a bucket of water repeatedly. If a particular number comes up disproportionately, your die is inadvertently, by mere manufacturing happenstance, weighted more one direction than another. The water amplifies the weighting process and allow the die room to gravitate quickly toward its predisposed position—it compresses a process that plays out over, say, a whole game of Twilight Struggle.