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Reply: Twilight Struggle:: Rules:: Re: Played a few times, lots of questions

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by TwoShedsJackson

BevvyB wrote:

So here's a quick rule clean-up:

On the very last round of a turn, you MUST play any region scoring card left in your hand as it is forbidden to hold these cards as your 'one held card' into the next turn. In that situation, you will be 'forced' to play the card, which could have disastrous consequences had you not thought ahead well enough.

Meaning that, especially at the start of the game, it is quite likely that you will be playing region scoring cards where both you and your opponent come out equal with no gains for either player.

In effect, you have roughly six or seven goes from the start of the game to manoeuvre your strategy so that your region scoring cards you hold (if any) gets you the maximum points, as you're not allowed to keep hold of them.

Later in the game you will definitely be picking up more of these region scoring cards, so it is good to know in which stages of the game these cards come into play so you can plan ahead accordingly - you're either going to be taking advantage of these cards, or making sure your opponent can't.

Knowing at which stages the region scoring cards come into play is a key part of the game. Although the card deals are random, each war period focuses on a different regions.

Correct?


When you see you have a scoring card in hand at the start of the turn it's important to think about what you can realistically hope to get from that scoring. If you suddenly start ploughing a lot of ops into an area that hasn't been scored yet, you're tipping off your opponent that you probably have the card.

If he's already ahead in the region, it's usually a bad idea to dump ops in to change it much, especially given the '2 for 1' penalty in a country he already controls. As the US you should be happy to just avoid USSR dominance in Asia or MidEast in Early War, or balance out his domination of one region with a domination of Europe if you can.

Playing a Scoring Card on the last round of a turn is often not desirable, as it is a 'blank round' where you are not affecting the board in any way. Play it earlier if you can.


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