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Reply: Twilight Struggle:: Variants:: Re: Fifty-five Variant Cards

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by AnimalMother

SW_Cygnus wrote:

First let me start off by saying your cards are very well thought out and very interesting. My main question is how can you impliment these cards, without losing the "pacing" of scoring cards in the regular game? By adding extra cards would scoring cards be less likely to appear?

In regards to testing your cards, perhaps when GMT puts out their computer version of TS (its on their P500 list) there will be some way to mod your own cards in? It might be an easy way to get a critical mass of playtesters.


Thanks for the thoughtful response. You are right.

I thought of the scoring card problem, so I added the "Naval Scoring Card" to MID WAR. I've been racking my brain to think of two more good themes for scoring cards. As you point out, this is necessary to keep the number of scoring cards proportional to their number in the original decks. The original cards include seven scoring cards so there should be at least three in the variant cards. How about:


MID WAR
DUAL 0 OPS FLAGSHIP STATES Check all six Regions to see whose Flagship State in the Region has the most Influence. Your Flagship State in a Region is the country (if any) which you control which has more of your Influence than any other country in the Region. If your Influence in your Flagship State in a Region exceeds enemy Influence in the enemy's Flagship State, you gain 2 VP.

Comment: good examples are contagious. During the Cold War, both sides promoted their ideology by pointing to regional success stories. The Soviets, for example, poured an immense amount of effort into making Cuba and North Vietnam look successful.


LATE WAR
DUAL 0 OPS EMERGING MARKETS Gain 1 VP each for control of South Korea, Taiwan, Indonesia, Malaysia, Turkey, India, Ethiopia, Kenya, Columbia, Brazil, Mexico.

South Korea, India, Brazil, and Mexico are already BG, but they are important regional powers, more important than many countries which equally rate as BG countries, such as Libya.


Or, for supreme cynicism, how about this card?

MID WAR
DUAL 0 OPS INTERNATIONAL NARCOTICS TRADE You must have a large slushy cash income to operate an effective spy service, da? Score 1 VP for each of these you control: Laos/Cambodia, Burma, Afghanistan, Turkey, Columbia, Mexico. Add extra 1 VP if you control more than your enemy. Add extra 2 VP if you control all of them.

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